Ann Li

Hand-written name, "Ann Li"

Ann Li

is a multidisciplinary designer and researcher exploring experiential narratives and connective systems

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Neurobiologist-turned designer driven by sense-making, systems thinking, and storytelling. Seeking full-time interaction, experience, or product design roles.

Work spans the digital and physical, including functional user interfaces, immersive experiences, research, and creative strategy.

Design Internship, 2020
Children and Screens

Improving digital experiences to help children and young adults navigate the digital age

UX Design
Content Development

Spotify Timeline

Music (re)discovery: a product concept for the nostalgic listener

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04

Music Programming + Promotions

Bringing audiences together.

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100 Days

A temporal exercise in observation, inspiration & discipline

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04

Music Programming + Promotions

Bringing audiences together.

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STEM as Identity

A new framework for STEM engagement and education

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04

Music Programming + Promotions

Bringing audiences together.

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Negative Space

An original publication reflecting on and exploring the design mind

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04

Music Programming + Promotions

Bringing audiences together.

Explore

Children and Screens

Modernizing web experiences to help children and young adults navigate the digital age

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04

Music Programming + Promotions

Bringing audiences together.

Explore

Design Lecture Series

An iterative typographic visual system

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04

Music Programming + Promotions

Bringing audiences together.

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Convergence

Communicating design principles through motion design

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04

Music Programming + Promotions

Bringing audiences together.

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Visualizing Systems

Visualizing the mechanics, operations, and potential impacts of complex, abstract systems

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04

Music Programming + Promotions

Bringing audiences together.

Explore

If walls could speak

A sound-based installation evoking curiosity and giving form to ambient presences

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04

Music Programming + Promotions

Bringing audiences together.

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The Future of Broadway

Reimagining the theatrical experience for the future using new and emerging creative technologies

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04

Music Programming + Promotions

Bringing audiences together.

Explore

Pokemon Run

Bringing together digital communities through collaborative co-creation and physically activated experiences

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04

Music Programming + Promotions

Bringing audiences together.

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04

Discover Together

Creating connective opportunities through music discovery

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04

Music Programming + Promotions

Bringing audiences together.

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05

3M

Crafting interactive storytelling experiences and novel platform opportunities at the intersection of design, research, facilitation, and business strategy

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04

Music Programming + Promotions

Bringing audiences together.

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06

Wishwell

Subverting predictive machine intelligence expectations and outcomes through tinyML-enabled objects, inspired by otherworldly practices and metaphors.

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04

Music Programming + Promotions

Bringing audiences together.

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07

Cara, CVS Pharmacy

Supporting personalized, everyday care experiences through a voice-enabled virtual assistant

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04

Music Programming + Promotions

Bringing audiences together.

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08

Augmented Learning Tools

Designing student-driven tools to train skilled workers for future opportunities in creative arts and manufacturing

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04

Music Programming + Promotions

Bringing audiences together.

Explore

09

A Changing Arctic, Carnegie Museum of Natural History

Immersive, multisensory museum experiences which provoke reflection on our relationships with the natural world

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04

Music Programming + Promotions

Bringing audiences together.

Explore
Don't be a stranger
If you think I'd be a good fit for your project or team, let's connect.
© 2024 Ann Li
LinkedIn link